﻿using System;
using System.Collections.Generic;
using System.Linq;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Media;
namespace SInvaders
{
    public class TiroJogador : Tiro
    {
       public bool spacePressionado;

        public TiroJogador(Rectangle posicao, int taxaMovimento, Texture2D textura, int direcao)
            :base(posicao, taxaMovimento, textura, direcao)
        {
        }
        
        public override void Movimento()
        {
            base.Movimento();
        }

        public override void Draw(SpriteBatch spriteBatch)
        {
            base.Draw(spriteBatch);
        }
    }
}
